using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomDataContainer : MonoBehaviour { /* * This script is used entirely as a container and organizer for the nodes * that will be placed onto each room prefab to keep track of which nodes * are on which wall of the room */ [SerializeField] public List topNodes; [SerializeField] public List bottomNodes; [SerializeField] public List leftNodes; [SerializeField] public List rightNodes; // Start is called before the first frame update void Start() { } }