Collapsing Through Anxiety a Novel Approach to 2D Side Scrolling Platformer Level Generation

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Issue Date
2024-05-03
Authors
Carmo, Pedro
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Luman, Douglas J.
Additional Readers
Jumadinova, Janyl A.
Keywords
Procedural Generation , Wave Function Collapse , Anxiety Curves , Rhythm Groups , Level Generation
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Abstract
By Combining the video game level challenge analysis method known as anxiety curves, rhythm group based metadata, and the wave function collapse algorithm, we propose and develop new method of creating platformer levels that have both large output variety and user control over the level difficulty. This method works by utilizing wave function collapse’s ability to generate levels based on the metadata associated with the level’s tiles to build sequences of rhythm groups that follow a chosen difficulty value. Thus, enabling the level designer to dictate how difficult each section of a level should be. We hope this method for 2D side-scrolling platformer level generation serves as a base for developers and hobbyists interested developing games in the genre.
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Computer Science
Department
Computer and Information Science
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