Collapsing Through Anxiety a Novel Approach to 2D Side Scrolling Platformer Level Generation
Persistent URL
Author(s)
Carmo, Pedro
Date Issued
May 3, 2024
Abstract
By Combining the video game level challenge analysis method known as anxiety curves, rhythm group based metadata, and the wave function collapse algorithm, we propose and develop new method of creating platformer levels that have both large output variety and user control over the level difficulty. This method works by utilizing wave function collapse’s ability to generate levels based on the metadata associated with the level’s tiles to build sequences of rhythm groups that follow a chosen difficulty value. Thus, enabling the level designer to dictate how difficult each section of a level should be. We hope this method for 2D side-scrolling platformer level generation serves as a base for developers and hobbyists interested developing games in the genre.
Major
Computer Science
First Reader(s)
Luman, Douglas J.
Other Reader(s)
Jumadinova, Janyl A.
Department
Computer and Information Science
Type of Publication
Senior Project Paper
File(s)![Thumbnail Image]()
Name
Pedro Carmo Senior Thesis - 2024.pdf
Size
3.33 MB
Format
Adobe PDF
Checksum (MD5)
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